This calculator is like the "big bang theory", all science fiction.) Warp factor : (Remember "star trek is fiction and there is no warp drive or warp factor. Results may vary in accuracy and are limited by the precision of your software. This calculator allows you to either find the speed corresponding to a certain warp factor, or the warp factor corresponding to a certain speed. What is your world view? What you believe is determined by your world view. See Warp Drive Is ‘string’ the next big thing? Science fiction allows for this but not the real world. Of being both simple and elegent but highly non-linear. Not everyone will agree on this definition. Warp 10 is infinite speed that cannot be reached. See Warp Drive Is ‘string’ the next big thing?įor the original Classic Star Trek series, the warp equation is generallyĬ - the speed of light ~3 x 10 8 meters per second.įor Star Trek: The Next Generation, the generally accepted warp scale (In other words it neglects the laws of Physics.) Time has the same The Star Trek universe neglects relativistic effects. If the "warp factor" is too large, the output windows All entries are cleared by pressing theĬlear button. The program is operated by selecting the series version using the radioīuttons, entering a "warp factor" number that is greater than 0, and then Speed as a function of "warp factor" in multiples of the speed of light. Warp Factor Calculator is a Java Script calculator that computes Light-travel time: a problem for the big bang.| Domain Names/Hosting | Create your own warp drive website for your business and engage your customers. To reach the Andromeda galaxy (2,000,000 Light Years) To traverse Milky Way galaxy (100,000 Light Years) To reach Alpha Centauri (4.3 Light Years) Now enter light years to your destination: This calculator is like the "big bang theory", all science fiction.) Sadness.Warp Speed Calculator Warp Speed CalculatorsĬlick Here To Play the Enterprise Theme Click Here To Play Star Trek Theme The stories in the old game were clearly superior to the stuff Paramount produced later, but now you can only get the books on eBay. Paramount dropped FASA and the game went out of print. Just remember that this stuff isn’t in print anymore. If you look around Google then maybe you can get some maps or coordinates to play with. If you prefer the original speeds, then just uncheck that box. To correct this, I’ve doubled the final result by default. There would be no “favorite pub” on a planet, because you only show up there once every couple of years. If you were in the Triangle doing a trade circuit, you would spend most of your time in transit and make very few trades. Even at the crazy speeds we’re talking about, those maps were just too big for one person to visit things in any kind of pattern. It’s not like they could post a 3D map online. Of course it was, it was published in the 80’s. (So warp 2 would be 8 times the speed of light.) It was mostly fantastic! I say “mostly” because there were two major problems. The idea was that you cube the warp factor, and that’s how many times the speed of light you’re going. It’s kind of a niche… About the Speed Multiplier Well, assuming that you were going to do this math in the first place. Just a bit of simple math, but you didn’t have to do it yourself. □Īfter you hit the button, the utility will tell you how many days it takes to travel that many parsecs at the warp factor indicated. It was space, but they had compass directions. Keep in mind that South and West should be negative values. If you don’t have the coordinates, then you can just enter a number for the parsecs and that will be used instead. Just enter the coordinates for the planets in question, add the warp factor and you’re set. There were maps of just about everything, so if you you’re lucky enough to have all the source books then you can get coordinates for just about everything and everywhere. The bridge of the Enterprise had very few safety features. I now present The Star Trek Warp Distance Calculator. I’ve made a cute little utility to work out the time it takes to go from here to there at a given speed. The game developers had everything figured out, right down to the coordinates for different planets and the actual speeds of the various warp factors. If you remember the Star Trek Role-playing Game from FASA, then you’ll remember how good the writing was.
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